![]() Not only does the player get to choose his or her own goals, but each individual goal has at least three distinctly separate and satisfying methods of reaching it. Whether you’re out to conquer other tribes in Tribe or other nations in Civilization, the gameplay never gets more complicated than, “get a lot of units, and go rush the other guys.” In Tribe, peaceful negotiation is accomplished through an absurd (and by this point, redundant) instrument-centric version of the Creature friendmaking mechanic rather than dancing in place when the opposing creature tells you to, now you’re blowing horns and shaking maracas. It’s almost not worth differentiating the two, simply because both phases only require one strategy for victory: overwhelm the enemy. Quite disappointingly, the Tribe and Civilization phases actually end up being the most dull and simplistic. No matter, I thought if they’re taking away my ability to evolve, it must be because the rest of the Tribe and Civ gameplay is so incredibly deep. Burfday was stuck with his existing skills and appearance (though I did get to add a top hat later on) for the rest of the game, but I did not worry. Upon first entering Tribe, I was somewhat surprised to find that I would never be able to evolve my creature again.
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